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<channel><title><![CDATA[ISABELLA JETTEN - Blog]]></title><link><![CDATA[https://www.isabellajetten.com/blog]]></link><description><![CDATA[Blog]]></description><pubDate>Fri, 17 Jan 2025 06:32:11 -0800</pubDate><generator>Weebly</generator><item><title><![CDATA[They Published "Bloody Avenue"]]></title><link><![CDATA[https://www.isabellajetten.com/blog/they-published-bloody-avenue]]></link><comments><![CDATA[https://www.isabellajetten.com/blog/they-published-bloody-avenue#comments]]></comments><pubDate>Tue, 18 Apr 2023 17:20:22 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.isabellajetten.com/blog/they-published-bloody-avenue</guid><description><![CDATA[In my first round of submitting, my short story "Bloody Avenue" was accepted by&nbsp;Four Way Review.&nbsp;It was published in Issue 26 on April 15.What struck me most about working with the editors is that they had a keen sense of what the story was, and what it needed to be. They understood the characters, both in their internal contradictions and their places in the overall narrative I created.Their excitement made the story better. In turn, that made the process one I'll always hold close.I' [...] ]]></description><content:encoded><![CDATA[<div class="paragraph"><font size="2">In my first round of submitting, my short story "Bloody Avenue" was accepted by&nbsp;<em style="color:rgb(98, 98, 98)"><a href="https://fourwayreview.com/" target="_blank">Four Way Review</a>.&nbsp;</em></font><font size="2">It was published in Issue 26 on April 15.<br /><br />What struck me most about working with the editors is that they had a keen sense of what the story was, and what it needed to be. They understood the characters, both in their internal contradictions and their places in the overall narrative I created.<br /><br />Their excitement made the story <em>better</em>. In turn, that made the process one I'll always hold close.<br /><br />I'm happy this weird little story has a home.</font><br /><br /><strong><a href="https://fourwayreview.com/bloody-avenue-by-isabella-jetten/" target="_blank">READ IT HERE</a>.</strong></div>]]></content:encoded></item><item><title><![CDATA["What transforms an anecdote into a story..."]]></title><link><![CDATA[https://www.isabellajetten.com/blog/what-transforms-an-anecdote-into-a-story]]></link><comments><![CDATA[https://www.isabellajetten.com/blog/what-transforms-an-anecdote-into-a-story#comments]]></comments><pubDate>Sun, 02 Apr 2023 21:59:33 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.isabellajetten.com/blog/what-transforms-an-anecdote-into-a-story</guid><description><![CDATA[George Saunders said, "What transforms an anecdote into a story is escalation. Or, we might say: when escalation is suddenly felt to be occurring, it is a sign that our anecdote is transforming into a story."I'm working on a story with a very simple plot, and I often wonder if it's interesting or, at the very least, coherent.Obviously, writing with an awareness of complicating and intensifying the conflict in our stories is helpful.&nbsp;Since studying screenwriting, I've kept Blake Snyder's Bea [...] ]]></description><content:encoded><![CDATA[<div class="paragraph"><font size="2" style="color:rgb(98, 98, 98)">George Saunders said, "What transforms an anecdote into a story is escalation. Or, we might say: when escalation is suddenly felt to be occurring, it is a sign that our anecdote is transforming into a story."</font><br /><br /><font size="2" style="color:rgb(98, 98, 98)">I'm working on a story with a very simple plot, and I often wonder if it's interesting or, at t</font><font size="2" style="color:rgb(98, 98, 98)">he very least, coherent.</font><br /><br /><font size="2" style="color:rgb(98, 98, 98)">Obviously, writing with an awareness of complicating and intensifying the conflict in our stories is helpful.&nbsp;Since studying screenwriting, I've kept Blake Snyder's Beat Sheet close to me. But, how does it translate to short stories or novels? How can I make sure I'm crafting a plot that is more than a series of snippets or anecdotes?</font><br /><br /><font size="2" style="color:rgb(98, 98, 98)">I've found it helps having a resource to compare my plots to. I use several outlines, often all for a single story or script: Dan Harmon's Story Circle, Freytag's Pyramid, and Blake Snyder's Beat Sheet (plus a few aspects of characterization and conflict I've picked up from studying fiction).<br /><br />So, to the one reading this: I hope these tools can assist you with your own stories.</font><br /><br /><u style="color:rgb(98, 98, 98)"><font size="2">CHARACTER-DRIVEN PLOT</font></u><ul style="color:rgb(98, 98, 98)"><li><font size="2"><strong>Character's Quest</strong>&nbsp;&mdash;&nbsp;<em>Inspired by Robert McKee's idea that all stories take the form of a quest. What quest is your protagonist going on? Identify what they want and what they'll do to get it.</em></font></li><li><font size="2"><strong>Character's Desire(s) (External)</strong>&nbsp;&mdash;&nbsp;<em>What do they think they want? Or, what do they want consciously?</em></font></li><li><font size="2"><strong>Character's Desire(s) (Internal)</strong>&nbsp;&mdash;&nbsp;<em>What do they really want? Or, what do they need subconsciously?</em></font></li><li><font size="2"><strong>External Conflict(s)</strong>&nbsp;&mdash;&nbsp;<em>What is happening outside of the character? What is the character doing, and what's stopping them?</em></font></li><li><font size="2"><strong>Internal Conflict(s)</strong>&nbsp;&mdash;&nbsp;<em>What does the character&nbsp;need to overcome, and what's preventing that?</em></font></li><li><font size="2"><strong>Obstacles</strong>&nbsp;&mdash;&nbsp;<em>W</em><em><em>hat&nbsp;</em>will prevent the character from getting what they want?&nbsp;What will try to stop them in their quest? Identifying them in a list, from least to greatest threat, could be helpful.</em></font></li></ul></div>  <div>  <!--BLOG_SUMMARY_END--></div>  <div class="paragraph" style="text-align:justify;"><u><font size="2">DAN HARMON&rsquo;S STORY CIRCLE</font></u><br /><br /><font size="2">Resource: <a href="http://blog.reedsy.com/guide/story-structure/dan-harmon-story-circle" target="_blank">Dan Harmon Story Circle: The 8-Step Storytelling Shortcut</a></font><ul><li><font size="2"><strong>A character is in a zone of comfort</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash;&nbsp;</span>Everyday life is mundane and unchallenging.</font></li><li><font size="2"><strong>But they want something</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash;&nbsp;</span>The protagonist&rsquo;s desire compels them to take action.</font></li><li><font size="2"><strong>They enter an unfamiliar situation</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash;&nbsp;</span>The character crosses the threshold to pursue what they want.</font></li><li><font size="2"><strong>Adapt to it&nbsp;</strong><span style="color:rgb(98, 98, 98)">&mdash;&nbsp;</span>They acquire skills and learn how to survive in this new world.</font></li><li><font size="2"><strong>Get what they wanted</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash;&nbsp;</span>The character achieves their goal, but at a cost.</font></li><li><font size="2"><strong>Pay a heavy price for it</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash;&nbsp;</span>New and unexpected losses follow the victory.</font></li><li><font size="2"><strong>Then return to their familiar situation</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash;&nbsp;</span>The character goes back to where they started.</font></li><li><font size="2"><strong>Having changed</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash;&nbsp;</span>The story&rsquo;s resolution; the lessons they&rsquo;ve learned stay with them, and the character has grown.</font></li></ul><br /><u><font size="2">FREYTAG&rsquo;S PYRAMID</font></u><br /><br /><font size="2">Resource:&nbsp;<a href="https://writers.com/freytags-pyramid" target="_blank">The 5 Stages of Freytag's Pyramid: Introduction to Dramatic&nbsp;Structure</a></font><ul><li><font size="2"><strong>Exposition</strong> &mdash; The storyteller sets the scene and the character&rsquo;s background.&nbsp;</font></li><li><font size="2"><strong>Inciting Incident</strong> &mdash; The character reacts to something that has happened, and it starts a chain reaction of events.&nbsp;</font></li><li><font size="2"><strong>Rising Action</strong> &mdash; The story builds. There is often a complication, which means the problem the character tried to solve gets more complex.&nbsp;</font></li><li><font size="2"><strong>Climax</strong> &mdash; The story reaches the point of greatest tension between the protagonist and antagonist (or if there is only one main character, the darkness or lightness of that character appears to take control).&nbsp;</font></li><li><font size="2"><strong>Falling Action</strong> &mdash; The story shifts to action that happens as a result of the climax, which can also contain a reversal (when the character shows how they are changed by events of the climax).&nbsp;</font></li><li><font size="2"><strong>Resolution</strong> &mdash; The character solves the problem or conflict.&nbsp;</font></li><li><font size="2"><strong>Denouement</strong> &mdash; French for &ldquo;the ending,&rdquo; the denouement is often happy if it&rsquo;s a comedy, and dark and sad if it&rsquo;s a tragedy.</font></li></ul><br /><u><font size="2">BLAKE SNYDER'S BEAT SHEET</font></u><br /><br /><font size="2">Resource: <a href="http://chsenglishap4.weebly.comhttps://www.isabellajetten.com/uploads/2/2/5/7/2257880/blakesnyderbeatsheet-explained.pdf" target="_blank">Blake Snyder's Beat Sheet - Explained</a></font><ul><li><font size="2"><strong>Opening Image</strong>&nbsp;&mdash; A visual that represents the central struggle &amp; tone of the story, a snapshot of the main character&rsquo;s problem before the adventure begins. Often mirrors the Closing Image.&nbsp;</font></li><li><font size="2"><strong>Set-up </strong>&mdash; Expand on opening image. Present the main character&rsquo;s world as it is and what is missing in their life.&nbsp;</font></li><li><font size="2"><strong>Theme Stated</strong>&nbsp;&mdash; The message, the truth you want to reveal by the end. What your story is about in a larger sense. Usually, it is spoken to the main character or in their presence, but they don&rsquo;t understand this truth until they go on the journey to find it.&nbsp;</font></li><li><font size="2"><strong>Catalyst</strong>&nbsp;&mdash; A moment where the opportunity to go on a journey is presented to the main character. Life as it is now changes. It is the telegram, catching your loved-one cheating, allowing a monster onboard the ship, a secret holographic message from a galactic princess, etc. The &ldquo;before&rdquo; world is no more, change has begun. (Catalyst = Inciting Incident or Call to Adventure)&nbsp;</font></li><li><font size="2"><strong>Debate</strong>&nbsp;&mdash; Change is scary and for a moment, or a brief number of moments, the main character doubts the journey they must take. Can I face this challenge? Do I have what it takes? Should I go at all? Often the hero denies the call to adventure at first.&nbsp;</font></li><li><font size="2"><strong>Break Into Two (Choosing Act Two)</strong>&nbsp;&mdash; The main character makes a choice to go on the journey, and our adventure begins. We leave the &ldquo;Thesis&rdquo; world and enter the upside-down &ldquo;Anti-thesis&rdquo; world of Act Two.&nbsp;</font></li><li><font size="2"><strong>B Story</strong> (30) &mdash; This is a discussion about the Theme, the nugget of truth. It often takes place between the main character and love interest. The B Story is usually called the &ldquo;love story&rdquo;.</font></li><li><font size="2"><strong>Fun &amp; Games</strong>&nbsp;&mdash; &ldquo;The Promise of the Premise.&rdquo; This is the fun part of the story. The Fun &amp; Games is the first half of Act II where the audience is entertained as the main character explores the new world and overcomes the type of obstacles they have been promised by the premise of the film, it&rsquo;s genre, even it&rsquo;s one-sheet poster. This is when the detective finds his clues and interviews his first witnesses to the murder mystery, when Indiana Jones tracks down the possible resting place of the Arc, when Harry &amp; Sally are stuck together over and over seeming to annoy one another. The Fun &amp; Games are what we came to see the movie for!&nbsp;</font></li><li><font size="2"><strong>Midpoint</strong>&nbsp;&mdash; The midpoint is the largest plot twist of the film, it raises the stakes of the main character&rsquo;s goal, can change the goal completely, or at least makes the requirements of the goal much more difficult. It can feel like a new movie is starting as a result of the midpoint. Here the main character must recommit to the new goal, for which there is no turning back. Often it is the B Story that incites the midpoint plot twist. Often a &ldquo;ticking time clock&rdquo; for resolving the goal begins ticking at the midpoint.</font></li><li><font size="2"><strong>Bad Guys Close In</strong>&nbsp;&mdash; Now the Fun &amp; Games get serious. The BGCI is the second half of Act II where the audience is exhilarated by an ever more complex and overwhelming set of obstacles to the main character&rsquo;s goal. Here the main character&rsquo;s gifts are of no use, their plans are foiled, their team can be split up, or a trusted friend will betray them.</font></li><li><font size="2"><strong>All is Lost</strong>&nbsp;&mdash; The low point of the main character&rsquo;s journey. The moment that the main character loses everything they gained so far, or realizes everything they now have has no meaning. The main character has lost even more than if he&rsquo;d never gone on the journey in the first place. At the All is Lost, something or someone dies.</font></li><li><font size="2"><strong>Dark Night of the Soul</strong> &mdash; The main character hits bottom, and wallows in hopelessness. The Why hast thou forsaken me, Lord? moment. Mourning the loss of what has &ldquo;died&rdquo; &ndash; the dream, the goal, the mentor character, the love of your life, etc. But, you must fall completely before you can pick yourself back up and try again. Here the main character&rsquo;s arc is complete as they fully understand the truth they could not see when they set out on the journey.</font></li><li><font size="2"><strong>Break Into Three (Choosing Act Three)</strong>&nbsp;&mdash; Thanks to a fresh idea, new inspiration, or last-minute Thematic advice from the B Story (usually the love interest), the main character chooses to try again. The New Information presents the final goal the main character will have to achieve to complete the journey.&nbsp;</font></li><li><font size="2"><strong>Finale</strong>&nbsp;&mdash; The main character confronts the antagonist or force of antagonism with new strength. This time around, the main character incorporates the Theme &ndash; the nugget of truth that now makes sense to them &ndash; into their fight because they have experience from the A Story and context from the B Story.</font></li><li><font size="2"><strong>Final Image</strong>&nbsp;&mdash; Opposite of Opening Image, proving, visually, that a change has occurred within the character</font></li></ul><br /><font size="2">I combined all of these outlines below. At times, it can help to see something vague and comprehensive in order to fill in those blanks.</font><br /><br /><u><font size="2">THE COMBO OUTLINE</font></u><ul><li><font size="2"><strong>Opening&nbsp;</strong>&mdash; <em>The first page. The setting, genre,&nbsp;and central character(s) are introduced. The tone is set. </em></font></li><li><font size="2"><strong>Set-Up</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash; <em>This e</em><em><em>stablishes</em> what is normal&nbsp;(the "everyday")&nbsp;for the protagonist by showing them in their comfort zone. It lays out their external conflict(s) and external desires. It can include a "Save the Cat" moment, and/or show the character's flaw(s).</em></span></font></li><li><font size="2"><strong>Theme</strong><span> &mdash; </span><em>The protagonist's internal conflict(s) is referenced or shown.</em></font></li><li><font size="2"><strong>Inciting Incident</strong> &mdash; <em>A conflict or disruption is introduced; the&nbsp;</em><em>first opportunity for change, and the start of the quest.</em></font></li><li><font size="2"><strong>Debate</strong> &mdash; <em>The protagonist decides if or how to start the quest. Their</em><em>&nbsp;reservations and weaknesses are revealed, and we see what they need to overcome before the end of the story.</em></font></li><li><font size="2"><strong>Starting the Quest</strong> &mdash; <em>The&nbsp;</em><em>protagonist chooses to go after what they want. They </em><em style="color:rgb(98, 98, 98)">leave what is normal and safe and&nbsp;</em><em>enter a new world.</em></font></li><li><font size="2"><strong>Subplot</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash; <em>A&nbsp;</em><em>secondary story is introduced. It reflects the theme. It&nbsp;can be a love story or a minor conflict.</em></span></font></li><li><font size="2"><strong>New World</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash; <em>The&nbsp;</em><em>protagonist explores their new circumstances and tests the limits of their new environment, now that they've chosen the quest.</em></span></font></li><li><font size="2"><strong>Midpoint</strong> <span style="color:rgb(98, 98, 98)">&mdash; <em>The </em><em>f</em></span><em><em>irst&nbsp; </em>real threat or obstacle, or a plot twist. This raises the stakes and can change&nbsp;the goal or strategy of the protagonist.</em></font></li><li><font size="2"><strong>Obstacles&nbsp;</strong><span style="color:rgb(98, 98, 98)">&mdash; <em>The threats get stronger. The&nbsp;goal becomes less feasible.</em></span></font></li><li><font size="2"><strong><span style="color:rgb(98, 98, 98)">Possible Defeat&nbsp;</span></strong><span style="color:rgb(98, 98, 98)">&mdash; <em>The low point, where the protagonist experiences loss, defeat, or death. They have a choice to continue toward their goal or give up and go home.</em></span></font></li><li><font size="2"><span style="color:rgb(98, 98, 98)"><strong>Hope</strong>&nbsp;</span><span style="color:rgb(98, 98, 98)">&mdash; <em>The protagonist has a new idea or finds inspiration. They have adapted with new skills or plans on how to survive.</em></span></font></li><li><font size="2"><span style="color:rgb(98, 98, 98)"><strong>Climax</strong>&nbsp;</span><span style="color:rgb(98, 98, 98)">&mdash; <em>The greatest point of tension, the confrontation with the antagonist. The protagonist has to face their external and internal demons. This leads to a resolution, which can be good or bad for the protagonist.</em></span></font></li><li><font size="2"><span style="color:rgb(98, 98, 98)"><strong>Consequences</strong>&nbsp;</span><span style="color:rgb(98, 98, 98)">&mdash; <em>The protagonist gets what they wanted, but at a cost.</em></span></font></li><li><span style="color:rgb(98, 98, 98)"><font size="2"><strong>Return&nbsp;</strong>&mdash; <em>We see the results of the climax. The protagonist goes back to their everyday life. They have learned lessons and become a new person.</em></font></span></li><li><font size="2"><strong>Ending</strong>&nbsp;<span style="color:rgb(98, 98, 98)">&mdash; <em>The conflict is over. The protagonist's final moment reflects or opposes the Opening.&nbsp;</em></span></font><font size="2"><span style="color:rgb(98, 98, 98)"><em>According to&nbsp;</em></span><em><em>C</em>hris Wooding, "Everything you write makes you better. But if you really need a tip, here&rsquo;s one: a good story begins in opposition to its ending. That means you work out how it finishes first, and then begin the story as far away from that point."</em></font><font size="2" style="color:rgb(98, 98, 98)"><em>&#8203;</em></font></li></ul><br /><font size="2">Happy writing,<br />Isabella</font></div>]]></content:encoded></item><item><title><![CDATA[The Blog]]></title><link><![CDATA[https://www.isabellajetten.com/blog/the-blog]]></link><comments><![CDATA[https://www.isabellajetten.com/blog/the-blog#comments]]></comments><pubDate>Sun, 26 Mar 2023 22:59:49 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.isabellajetten.com/blog/the-blog</guid><description><![CDATA[Imagine this blog as a coffeehouse&nbsp;table where we chat about writing over scones and breves. Either that, or a slumber party at 1 a.m. where we kick our legs and giggle in our pillows. Sometimes, it might even be a diary where I tuck away little notes or curate the words that have to leave my head and land on something.In any case, writing is like having your heart in a hundred places at once. Every word is an awesome, ugly, messy attempt at learning and connecting. Writers are constantly b [...] ]]></description><content:encoded><![CDATA[<div class="paragraph"><font size="2">Imagine this blog as a coffeehouse&nbsp;table where we chat about writing over scones and breves. Either that, or a slumber party at 1 a.m. where we kick our legs and giggle in our pillows. Sometimes, it might even be a diary where I tuck away little notes or curate the words that have to leave my head and land on <em>something</em>.</font><br /><br /><font size="2">In any case, writing is like having your heart in a hundred places at once. Every word is an awesome, ugly, messy attempt at learning and connecting. Writers are constantly breaking themselves up and building at the same time to make weird and wonderful pieces that could mean something on and outside of the page.</font><br /><br /><font size="2">This might be a nice place for my other words, the ones that don't quite have a place to go. So, hi.</font><br /><br /><font size="2">A lot of what I write is to explore the intricacy of "being."&nbsp;<span style="color:rgb(98, 98, 98)">The words come from my appetite for testing my own morality and empathy. </span><span style="color:rgb(98, 98, 98)">I like characters that&nbsp;represent the complexity of &ldquo;doing wrong," since living is complicated</span></font><span style="color:rgb(98, 98, 98)">&mdash;</span><font size="2"><span style="color:rgb(98, 98, 98)">I've found my (belated) teenage rebellion in that.</span></font><br /><br /><font size="2">We don't need characters to be "likeable," we need them to be distinct and multi-faceted. They need inner and outer conflicts, central contradictions, and imperfections. </font><span style="color:rgb(98, 98, 98)"><font size="2">Their story takes shape based on who they are, what actions they take. Then, they become people we can empathize with.</font></span><br /><font size="2">&#8203;</font><br /><font size="2">Robert McKee said, &ldquo;all stories take the form of a Quest."&nbsp;George Saunders said, &ldquo;we tend, in discussion, to reduce stories to plot (what happens). We feel, correctly, that something of their meaning resides there. But stories also mean through their internal dynamics</font><span style="color:rgb(98, 98, 98)">&mdash;</span><font size="2">the manner in which they unfold, the way one part interacts with another, the instantaneous, felt, juxtaposition of elements."</font><br /><br /><font size="2">All of this depends on character. <span style="color:rgb(98, 98, 98)">Plot and characterization are directly and authentically connected.&nbsp;</span>The story unfolds from the character's wants, their wounds, their subconcious needs and concious choices. They need to be one thing <em>and </em>another. And then another. It's their complication that determines the stakes, the situation, the <em>story</em>.<br /><br />So, I think that's one thing driving my writing right now. With my characters, I'm&nbsp;getting to know a person. Some are more difficult to figure out than others.<br /><br />Sure, it's make-believe, but the important thing is "belief." You come up with an idea. You make that into a being. You give it traits, until it's a character. You learn what makes them tick. You romance them or throw them off a cliff or kick them in the nuts. You try your best to capture their essence in words and believe it. Then, your readers might too.<br /><br />Thanks for reading, and happy writing.</font><br /><font size="2"><br />Isabella</font><br /></div>]]></content:encoded></item></channel></rss>